By Cheryl Cabrera
Discover the options and strategies required to rig enticing CG personality types with Maya during this certain e-book. the lovely colour pictures exhibit simply what you could in attaining, and the particular step by step tutorials convey precisely tips to in achieving them.
Read or Download An Essential Introduction to Maya Character Rigging with DVD PDF
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Extra info for An Essential Introduction to Maya Character Rigging with DVD
In the perspective window, go to [Create Ͼ NURBS Primitives Ͼ Plane – option box]. Name the plane: front_reference_ plane. The Maya scene uses centimeters as the default proportions. You can change this in the preferences. b. In the channels box, rescale the plane according to your image dimensions from Photoshop but at a 1/100 of its original value. For example, my image is 1095 pixels ϫ 1647 pixels. 95, the ScaleX value. 47, the ScaleY value. Otherwise, your image will be incredibly large for your scene.
To make the objects non-selectable, click two times in the empty box between the V (visibility) and the layer name. An R (reference) should appear. This keeps any objects assigned to a layer visible but not selectable. Click on the create a new layer button in the Layer Editor and rename it reference_layer. 35 36 C h a p te r O n e Assign all of your planes to the layer and make it a referenced layer R. 7. Save your scene file. a. Go to [File Ͼ Save As]. This should open the scenes folder of your project (assuming you set the project as in step 1).
Scan the drawings and prepare them for use as a reference in Maya. 2). 1 When creating your character, KEEP IT SIMPLE. 2 The easier and the simpler you make the design, the easier and the simpler the entire process will be. 3 The more you understand your character, the more believable your character will become. 4 Creating a character analysis will help you achieve greater understanding of your character’s background. 5 Characteristics you should include on a bipedal character for optimal learning: Two legs.