Advanced Maya Texturing and Lighting by Lee Lanier

Advanced Maya Texturing and Lighting by Lee Lanier

By Lee Lanier

For those who already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll be capable of flow directly to the subtle subject matters during this up-to-date version of complex Maya Texturing and lights . exact, easy-to-follow directions will train you the real-world creation secrets and techniques that pro animators use to accomplish impressive effects. within the moment variation, you will discover huge and up-to-date insurance of the newest theories and developments as well as an enclosed CD with unique content material that will help you sharpen your talents.

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Obviously, if you are matching 3D to a live-action plate, colors should be replicated regardless of what they might be. However, if the 3D is only meant to look real, colors—as they’re perceived by the human eye—should be matched. For more information on color manipulation, see Chapter 6. For information on color bit depth, see Chapter 10. 618 . . 34 ​The golden rectangle 29 ■ U n d e r s ta n d i n g C o l o r a n d C o m p o s i t i o n The golden mean was extolled by Pythagoras (580–500 BC) and his fellow Greeks.

42), a worm was lit with a strong key from the front. The ambience and incandescence of the character’s material prevented the need for any additional lights. The background, which started as a 3D piece, was eventually converted to a digital matte painting. Little Dead Girl made use of stylistic lighting. In many cases, the light hitting the characters had little to do with the environment. 43, the Little Dead Girl, the Lab Frog, and the Eyeball Child were given their own sets of key lights, fill lights, and rim lights.

A strong knowledge of this system will allow you to make proper choices when setting up an animation with multiple shots. You can find information on screen direction from sources that discuss storyboarding, film direction, or editing. Step-by-Step: 3D Lighting Examples In this section, I’ll discuss the lighting approach of various independent animations. The lighting style varies from naturalistic to stylized. Millennium Bug featured a series of otherworldly characters inserted into photographs of San Francisco.

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