By Jon Weimer
3ds Max Modeling: Bots, Mechs, and Droids deals an unprecedented, project-based studying method for an individual who's drawn to modeling with 3ds Max. From the first actual pages, readers will detect the best way to use the Max toolset to create refined types, together with a spider bot, hunter-killer, conflict mech, and android. how you can use the 3ds Max toolset with out hoping on third-party types. Watch the development of the versions via thousands of reveal captures, additionally to be had in complete colour at the significant other DVD. make the most of the publication s learn-as-you-go method of making a number of elaborate robot types with 3ds Max.
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Additional info for 3ds Max Modeling: Bots, Mechs, and Droids
In the Create panel’s drop-down list, select Extended Primitives, then click the Capsule button. Use these values for the Capsule: Figure I-110 Radius Height Sides Height Segs Smooth 10 30 24 1 Checked Figure I-111 2. Right-click the capsule and choose Convert to Editable Poly. Right-click the Scale tool, switch to Non-uniform Scale, and type 75 for the Offset World Z axis. 36 | Introduction to Max Day 2: Finishing the Bot Figure I-112 Figure I-113 3. Hit W to activate the Move tool and move the capsule up in the Z axis until it is just covering the top of the legs.
Click the Slice Plane button again to turn it off and then marqueeselect the matching polygons in the rear. Note that the front faces have been cut, turning the five-sided and four-sided polygons into two four-sided polygons. Figure I-28 11. Click the Slice Plane button to reactivate it, hit the W key to activate the Move tool, drag it in the X axis to position it as shown in Figure I-29, then click the Slice button. Click the Slice Plane button again to turn it off. 14 | Introduction to Max Day 1: Building a Simple Bot Figure I-29 12.
Then, holding down the Ctrl key, marquee-select the rightmost polygons. Figure I-34 Introduction to Max Day 1: Building a Simple Bot 16 | Introduction to Max Day 1: Building a Simple Bot Figure I-35 19. Hit the P key to switch to Perspective view. Click the Arc Subobject Rotate tool, then click and hold the mouse and move the mouse to orbit the view around the model until you get an approximation of the view shown in Figure I-36. Figure I-36 FYI: There are three flavors to the Arc Rotate tool: Arc Rotate (top), Arc Rotate Selected (middle), and Arc Subobject Rotate (bottom).