3D Game Engine Programming (Game Development Series) by Stefan Zerbst

3D Game Engine Programming (Game Development Series) by Stefan Zerbst

By Stefan Zerbst

A full-blown video game engine is now an immense business asset. present engines exist with licensing charges of numerous $100,000, plus revenue percentage bills. due to those excessive expenses, hobbyist video game programmers are desirous to easy methods to write their very own engines. the supply of a online game engine that is able to rock simplifies the advance strategy of a online game, permitting builders to be aware of the sport and gameplay event. "3D video game Engine Programming" exhibits online game programmers tips to enhance such an engine.

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Extra resources for 3D Game Engine Programming (Game Development Series)

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In the second exercise, found in the next chapter, we will use the Loft and ProBoolean commands. After conducting both exercises, you should have a fairly good idea of how each method works and which method is the most efficient. As you have undoubtedly already read, AutoCAD drawings are a very important part of most 3D visualization projects. However, not all 3ds Max artists have AutoCAD and not all want to be forced to purchase this additional software. Because of this, there are two very different ways that 3ds Max artists use AutoCAD drawings to help guide their modeling in 3ds Max.

Figure 2-23 shows the same drawing with the next two steps completed. Here you can see that the linework is oriented properly, but notice all of the other newly created linework. In the bottom-center of the image is a copy of each window and door. This linework is used to guide the creation of the 3D windows and doors within 3ds Max, and this process will be discussed in Chapter 4. Figure 2-23 also contains several horizontal lines running from the left elevation to the left side of the floor plan and several vertical lines running from the left half of the front elevation to the front of the floor plan.

At this point, we will look a little farther into this preparation process that uses the loft/sweep method by looking at how a drawing was arranged for another project. Figure 2-21 shows a rendering of the building we’ll be looking at. Figure 2-21. A rendering of the 2D drawing shown in Figure 2-22. P r e p a r i n g A u t o C A D L i n ewo r k f o r 3 d s M a x 4 9 And Figure 2-22 shows the linework as it appeared after it was consolidated and cleaned. However, the drawing still needed to be oriented, and since we always use the loft and sweep tools to create our buildings, additional linework needed to be created.

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