3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas

3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas

By Ahmet Kondoz, Tasos Dagiuklas

Хорошая и свежая книга о 3D-интернет Contents 1 advent 2 3D Media illustration and Coding three Merging the true and the substitute in Augmented 3D Worlds: a quick Survey of functions and demanding situations four Multi-view Acquisition and complex intensity Map Processing innovations five Object-Based Spatial Audio: thought, benefits, and demanding situations 6 delivery Protocols for 3D Video 7 Media-Aware Networks in destiny web Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme aiding 3D Video Streaming companies 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 blunders Concealment innovations in Multi-view Video functions thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE viewpoint

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The performance of the MVC encoder using inter-view prediction tools, against simulcast, has also been tested over a broad range of test material, using the common test conditions and test sequences specified in [16]. 2 dB in BD PSNR gain) in comparison with the total simulcast bit rate, at the same equal quality in each view [14]. The MVC Stereo High Profile also supports stereo coding for interlaced sequences. An experimental performance comparison between simulcast and MVC is presented in [18].

In [31], the results of subjective tests found that for an overall bit rate of 400 kbps, the lower quality view can be encoded at 30–45 % of the total bit rate allocated to the stereo pair. Although spatial resolution asymmetry is not supported in standard multiview encoders, this is still possible to implement using the scaling properties of scalable video coding (SVC). 264/AVC for the base view while the auxiliary view is encoded with a modified SVC encoder [32]. 85 BD-PSNR). However since no subjective data is provided in [32], the actual perceptual performance of this method is not evaluated.

As such each frame becomes available in the memory of the processing unit and the synthetic objects are overlaid there prior to projection. In the following sections, three major technological challenges of augmented reality applications are presented. Three case studies are selected not only for the reason that they provide very attractive application scenarios for augmented reality but also because they highlight important and only partially solved problems for the wider spreading of augmented reality.

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