3D animation for the raw beginner using Maya by Roger King

3D animation for the raw beginner using Maya by Roger King

By Roger King

"Accessible to artwork, engineering, computing device technology, and movie scholars and execs, this article presents a concise, principles-based advent to 3D animation. It emphasizes the method for developing lively initiatives in a nonmathematical type. The textual content specializes in easy methods to perform this procedure with Autodesk Maya, the superior in 3D animation. every one bankruptcy introduces a serious point of the 3D animation Read more...

summary: "Accessible to paintings, engineering, machine technology, and movie scholars and pros, this article presents a concise, principles-based advent to 3D animation. It emphasizes the method for growing lively initiatives in a nonmathematical style. The textual content specializes in find out how to perform this procedure with Autodesk Maya, the most suitable in 3D animation. each one bankruptcy introduces a serious element of the 3D animation method and publications readers via easy, step by step tutorials that hyperlink key rules to Autodesk Maya options. "

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We look at how a seamlessly tileable texture can be created by using Maya’s painting tool. Three different ways of modeling a glass bottle will be compared. Next, we build a scene with a fluid pouring from a glass bottle into a drinking glass, and then we render it in a way that creates a sort of 2D effect. Last, there is a return to the street scene from Chapter 6 to add some nighttime fog, along with a pair of approaching headlights, built by making objects emit light—a powerful way of introducing light into a scene.

Because this is an introductory book, we will be focusing on smaller parts of scenes, things that make up individual models, such as metal tables and pieces of clothing. But we will return to the cabana at the end of this book. The cabana’s cloth is a dark color, so that the whitish pillars will stand out against the cloth. The people are variations of stock characters from the Daz site, so we don’t get any modeling credit for them. But nothing is wrong with plugging in prefab components, as long as they fit in style and nature in the environment in which we place them.

Students get started with the basics of NURBS and polygon modeling by building a glass bowl with NURBS, a hand with an index finger using polygon geometry, and a simple cactus using NURBS modeling. The need to add detail very carefully to a model is discussed. The process of rendering using raytracing, the two primary renderers available within Maya, and ways to enhance lighting, the importance of rooting objects in scenes by using shadows are all covered in Chapter 3, as well. We take a quick look at sculpting 3D models in Maya.

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